GDC '15 - Day 0

Alright, after four airports, delayed luggage (Atlanta airport ack!), and a partial midterm later, I'm here and settled in San Francisco. Things are looking good and I'm hoping to run into some familiar folks over the next few days. With the way news/info breaks on the internet, I'm not super interested in exclusive announcements (usually), including the Valve/Steam stuff. I'm curious, to be sure, just not enough to miss sessions for it. I'll find out later this week and then go check it out on the expo floor when I'm free.

Ludum Dare 30 - Start of Day 3

Looking pretty nice. Just tweaking, adding extra screens (start/logo/credits/etc.), and filling in graphics. Looking pretty good for release.


Ludum Dare 30 - Day 2 Midday

Making good progress. Art is coming together, most of the mechanics are in and only need tweaking at this point. Looking pretty good.


Ludum Dare 30 - End of Day 1

So here we are at the end of the first day, closing up the A Flat Miner "studio" at around 2am. Was a pretty good night, with everyone contributing greatly to the effort. We all had great ideas to go with the theme, eventually landing on an arcadey action game themed around Heaven/Hell/Earth. Jen, Jesse, and Carla worked on characters, theme, and title, while John and I worked on coding the basic systems. We were actually fairly close to a prototype-art working game when we quit for the night. A small amount of effort tomorrow, we'll have something we can call a game.


Ludum Dare 30 - "Connected Worlds"

First screenshot of our Ludum Dare 30 entry for the theme "Connected Worlds".


Ludum Dare 29 - Amongst the Sand & Spice

Alright, took my time, got sick, had gigs and practices... but I got it done in time for the Game Jam deadline. Built using Game Maker Studio and all my own assets. (Basically the full competition rules, except for the time limit.) Download links are below.

The game:
You are a hungry sandworm beneath the sands of a desert planet. Use your sensitive seismic location abilities to track down delicious Fremen foolish enough to walk through your desert. Local flora such as cacti post no threat to your immensity, but watch out for rock formations that extend deep below the sands.


Thwippy Bird

Not bad for an evening's work. All the basic game loop is there: flapping, falling, dodging random obstacles. Added some quick parallax scrolling with stars and even a city glow. Not the mechanics I plan to end on, but a simple Flappy Bird clone is enough for the night. Next up is score and a restart interface. Then I'll add some thwip to this bird. And then I can see if it's actually fun, or just roll back to regular ol' "tap to flap".

Ludum Dare 27 - Fan Art

Ok, so I guess Dan and I are "big time developers" now. We've got fanart for Noah's Tasty Confusion...

And, of course, a censored version:

Noah's Tasty Confusion

A game built in a weekend for Ludum Dare #27.

The plot: Noah hears a booming voice from the sky telling him something about two and only two of every kind of animal. He grabs his fork and knife and gets to work. He'll have to eat not one but a second course of every animal before his belly is too packed to eat any more. That's what the voice meant, wasn't it?

Controls: Mouse-only. Click an animal to track it down.

Ludum Dare 27 - part 7 (Complete!)

Noah's Tasty Confusion

Alright, it's packaged up and ready to go. The download link is below. The funny intro movie will come at some later point.


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